Susan O'Connor is a multiple award-winning writer who has contributed to over twenty titles, including BioShock, Far Cry 2, and Tomb Raider. Games in her portfolio have sold over ten million copies and generated over half a billion dollars in sales. She has contributed to first-person shooters, action-adventure titles, RTSs, RPGs, and open-world games in a variety of genres, including sci-fi, fantasy, horror, action, thriller, mystery, and crime. She lives in San Francisco and goes surfing every chance she gets.
Adam D. Bormann is currently a Lead Gameplay Designer at 2K Games, working on an unannounced title. He was the primary systems designer for combat, weapons, enemies, and many other systems in 2013's Tomb Raider (which won many game-of-the-year awards and had over 70 game-of-the-year nominations). He has 18 years of experience as a game designer and has previously worked at Crystal Dynamics, LucasArts, Monolith, and Sierra Online.