Adam Bormann
Hangar 13

Creating a sense of time and place

Adam D. Bormann is a Design Director at Hangar 13 Games and was the Lead Gameplay Designer on Mafia III. Previously, Adam was the primary combat systems designer for Crystal Dynamics’ 2013 reboot of Tomb Raider. He has 19 years of experience as a game designer and has previously worked at Crystal Dynamics, LucasArts, Monolith, and Sierra Online.

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