Blending Hardcore and Casual - Creating Speedrun Layer of Bound
Adam Dębski is a game/level designer at Plastic, with work on Bound for PS4 being his first professional achievement. In his free time host of 2pady.pl podcast, Unreal Engine 4 indie developer and Japanese animation enthusiast. But first and foremost a gamer, hardened during NES video games era.
Bound is an exclusive PS4 title developed by Plastic and published in 2016 by Santa Monica Studio. Its beautiful world of dance and artistic environments was created to be as accessible as possible for any kind of player, but the focus of this talk will be a hidden speedrun layer of the game. From first ideas to realisation and beyond.
The talk will be targeted at game and level designers interested in developing a game with speedrunning in mind. It will cover speedrunning scene and techniques, potential challenges and working together with community to expand on initial design after release. No specialised knowledge will be required to attend