Adapting to an art style – from 60 Seconds! to 60 Parsecs!
Before putting on a top hat and becoming a Robot Gentleman Agata started her career as a 2D Artist at kr3m.media in Karlsruhe, Germany, where she created many, visually diverse marketing games for various clients. With the experiences she gained by working out fitting art for a multitude of projects she later joined Robot Gentleman to help expand the universe of 60 Seconds! and work on the sequel 60 Parsecs!.
If we want to adapt to a pre-existing art style, we need do determine and understand its rules first. This is not only useful for replicating it but also for developing it further. It can also help us in learning how to stay consistent with our own art style. After a brief introduction to art styles in games and the relevance they have I will share my experiences working as a 2D Artist on 60 Parsecs! and adapting to the already established style of 60 Seconds!. I will give some insight into the creation of the world and characters of 60 Parsecs!, compare characters from both games, share my work process and some tips on how to learn a different art style and develop it further.