11 bit studios
From This War of Mine to Frostpunk - evolution of game code
Lead gameplay programmer at 11 bit studios. Worked on almost every 11 bit’s game including Anomaly series, This War of Mine and Frostpunk. After hours, with RymPow Team, developed small mobile titles like PixWing. Experienced in programming, game architecture and overall game development.
The speech will present some systems implemented in This War of Mine and later changed in Frostpunk with description of architecture differences and reasons behind them. The highlights include: AI System, Component System, Save compatibility, Game configuration, Game event system.
The speech is architecture focused with some code details.