Non-destructive modeling and streamlined Character animation with 3ds Max and Maya
Alex’s extensive experience with 3ds Max dates right the way back to high school where he gave his first demo of 3D Studio R3 in 1993. Since then, Alex has worked with a huge amount of customers mainly in the games and design visualization industry. Along the way he has produced real-time projects for Volkswagen, event agencies and medical institutes.
Today Alex focuses on the optimal use of 3ds Max and Autodesk Media & Entertainment software. He supports companies to optimize their creative processes and helps streamlining productions pipelines.
In this session you’ll learn how to utilize tools and functionalities for procedural and non-destructive modeling, environment development and prototyping. Secondly we’ll be focusing on streamlined Character animation processes, enabling efficient work on Mocap- and hand-animated data.
The class showcases models provided by CD Projekt’s The Witcher 3 (ingame and cinematic) as well as Warhorse Studio’s Kingdom Come: Deliverance.
Utilizing Autodesk 3ds Max and Maya, you’ll get an update on latest 3d workflows to unleash full creativity and enable lossless art-direction.
A brief glance behind the scene of the Autodesk product development will complement the session with amazing upcoming tools for UVs, Proceduralism, Texture Baking and Rendering as well as Retopo.