Wolfenstein II: The New Colossus Design post-mortem
Andreas has been making games since 2004. Starting out as a quest designer on Age of Conan: Hyborian Adventures, he has explored different roles but always with a focus on game and content design. In 2011 he joined MachineGames in Sweden to work on Wolfenstein: The New Order, Wolfenstein: The Old Blood, and most recently Wolfenstein II: The New Colossus.
Andreas Öjerfors, Senior Game Designer at MachineGames, discusses the design of Wolfenstein II: The New Colossus, offering exclusive insight into the goals, processes, and inspiration behind the sequel’s explosive gameplay.