Checkerboard rendering in Dark Souls: Remastered
Andreas Vennström is a Porting Programmer at QLOC interested in rendering and data-oriented design. He’s worked on Dark Souls: Remastered for PC, Xbox One, and PlayStation 4.
The talk will start off by briefly going over the history of advanced upscaling techniques like interlacing with reconstruction and checkerboarding. After this we will go into details of how checkerboard rendering works and is implemented with examples from Dark Souls: Remastered. We will discuss the quality and performance compared to native resolutions and talk about the current limitations and future improvements.