The creative process behind composing music for video games: Kholat, Layers of Fear and Husk
In his work the composer strives to create his own unique style with emphasis on lyricism, serenity and melancholy, hoping to provoke the listener’s to reflection.
Composing music is like creating shapes, adding light (or darkness), changing the view possibly influencing how we receive it. Music has always been about tugging at the heartstrings which evoke emotion.
The composer has worked for several companies related to games, TV and other media, dealing with a whole spectrum of genres, always trying to create unforgettable, emotional, dynamic scores. His music has been strongly influenced by oriental music. The great attention to detail, melodies guided by compositions or the ecology of music makes us feel as though we were in a different place entirely. He most often seeks inspiration in the works of composers such as Kenji Kawai, Joe Hisaishi, Shigeru Umebayashi, Akira Yamaoka and Yasunori Mitsuda
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