Arkadiusz Reikowski

The creative process behind composing music for video games: Kholat, Layers of Fear and Husk

In his work the composer strives to create his own unique style with emphasis on lyricism, serenity and melancholy, hoping to provoke the listener’s to reflection.
Composing music is like creating shapes, adding light (or darkness), changing the view possibly influencing how we receive it. Music has always been about tugging at the heartstrings which evoke emotion.
The composer has worked for several companies related to games, TV and other media, dealing with a whole spectrum of genres, always trying to create unforgettable, emotional, dynamic scores. His music has been strongly influenced by oriental music. The great attention to detail, melodies guided by compositions or the ecology of music makes us feel as though we were in a different place entirely. He most often seeks inspiration in the works of composers such as Kenji Kawai, Joe Hisaishi, Shigeru Umebayashi, Akira Yamaoka and Yasunori Mitsuda

 

Speech abstract:

 

During my speech at Digital Dragons 2017 I will concentrate on my way of thinking during the creative process behind music for games like Kholat, Layers Of Fear and others. We will listen to some of the music and discuss why game soundtracks should stay away from the influence of Hollywood and the importance of creating something that is original and unique.

 

Workshop in cooperation with:

 

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