Narrative-driven game design
Artur Ganszyniec is a game designer specializing non-linear narratives and storytelling through gameplay. He worked on the Witcher 1 and 2, went mobile with Puzzle Craft and Another Case Solved, and now is a Lead Designer in 11 bit studios. He also teaches game and story design at the Lodz University of Technology.
We think in stories. Narratives are tools we use to make sense of the world, both in life and in games. Seeing how all stories work in a similiar way, and how all gameplay loops share their structure with stories, we will explore the similarities and look for tools that will help us design better games. This talk, inspired by John Yorke’s book “Into the Woods. How stories work and why we tell them”, and based on over ten years of experience in the industry, aims to present a consistent narrative-driven approach to game design.