11 bit studios
The Hero with a Thousand Saves: a video game protagonist’s survival guide
Artur Ganszyniec is a game designer specializing in non-linear narratives and storytelling through gameplay. He worked on the Witcher 1 and 2, went mobile with Puzzle Craft and Another Case Solved, and now is a Lead Designer at 11 bit studios. He also teaches game and story design at the Lodz University of Technology.
Being the protagonist of a video game is hard enough by itself, and when you add to the mix branching narratives, intrinsic motivation, storytelling through gameplay, and top it with designers and players riding your shoulders, life becomes just unbearable. Which is also a problem, because with the usual save system dying is not an option. Is it even possible to survive all this and end up delivering a coherent storytelling experience?