Engineering Emotions into Game Design
R&D Scientist at Nano Games, Psychologist at Bloober Team, PhD Student at AGH UST. In 2017 she got her bachelor’s degree in cognitive science, and in 2017 she defended her master’s thesis titled “Study of Affective Design Patterns in Computer Games Using Physiological Data”, majoring in cognitive science as well. Author and co-author of several articles on affective computing and affective gaming, and awardee of “Popularity Choice Award” for most popular paper at Humanizing AI workshop (IJCAI-ECAI 2018, Sweden) . Since 2018 a member of Polish Artificial Inteligence Society.
30 years have passed since the advent of research on affective computing and affective gaming, and still – within the game industry, the emotional aspect of game design is still a matter of designer’s experience and intuition. Many great, heart-throbbing games have been born like that, but is this really all there is? Studies show that there are tens of channels of information, which can inform the game design and the gameplay itself: including player’s behavioral data, but also player’s physiological signals. The aim of this speech is to discuss the details of affective game design, to bring out the most interesting findings from the academia lab into the industry light, and to show the challenges that prevent us from seeing ‘Westworld-esque’ gaming in real life.