The Farm 51
How to merge artistic expression and design purpose in 2d assets creation - the evidence of Get Even
2D Artist and Marketing Manager at The Farm 51. Previously worked on 2D assets in Get Even and also on marketing identity and campaigns of other projects of the company. Before joining gamedev worked as a freelance 2D artist.
Elevating interactive 2d assets from meaningless collectibles to a centerpiece of the game. How to apply the principles of environmental storytelling on a micro scale from the intial concept, through research and texture creation to adding details.