Bartek Pieczonka

Successfully failing - LICHTSPEER a postmortem

Half of an award-winning indie studio called LICHTHUND. Takes care of everything game related (except programming) with a focus on art, game design and marketing. Recently published his debut game LICHTSPEER on PC and PS4. Likes dogs and nuclear winters.


Speech abstract:


The talk emphasis the importance of failing and being open to learning from one’s mistakes. Game Development is a marathon not a sprint and requires a lot of experience and patience to succeed.

The speech will be supplemented with hard data we managed to collect during the development and launch of Lichtspeer. I will showcase the correlation between particular marketing actions and sales.

I presented a shorter workshop version of this talk during Indiecade Europe 2016.

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