Call of Duty: Modern Warfare - The Art of Weapons and Physically based rendering
Physically based rendering rules created this project in environment and weapons team thus a strict usage of (18% gray to black levels and white levels) and the math behind albedo dielectric material scanning and metal creation for LDR and HDR. The philosophy and history of man made color using chemistry prior 19th century. These theories allowed this project to use more exotic metals than previous project than ever before. Photogrammetry clean up using 3dcoat using voxels and importance of material ids. Also discuss using consistent equipment in production environment from sRGB 100% monitors to OLED HDR10 for HDR.