Divinity: Original Sin 2 soundtrack and the future of the adaptive music in video games
Borislav Slavov is multiple award-winning video game Composer and Music Director.
His career in the game industry starts in 2001 when his passion for games leads him to his first soundtrack production for the real-time strategy game „Knights of Honor”.
After the successful debut, he continues to work on game titles like:
Two Worlds II, WorldShift (Composer) and Gothic 3 (featured musician).
In 2009 Slavov joins Crytek, where he works until beginning of 2016 on the games CRYSIS 2, CRYSIS 3, Warface and RYSE: SON OF ROME as Composer and Music Director.
In 2016 Slavov joins Larian Studios and scores the universally acclaimed role-playing game
DIVINITY: ORIGINAL SIN 2 , which receives multiple awards upon its release in September 2017, including “Game of the Year Award 2017 of PCGamer” and an average score of 93 at Metacritic.
Borislav Slavov specializes in composition, production and implementation of Adaptive Video Game Music, which changes and adapts in real-time according to players’ decisions and actions.
Slavov was lecturer on Adaptive Game Music in different Universities, Music Academies and Soundtrack festivals in Germany, Holland and Spain.
Borislav Slavov will present the following features from Divinity: Original Sin 2 soundtrack:
– Select Your Origin Music Instrument
– Six Origin Main Themes – A different tune for every Origin Character
– Music change from Major to Minor in real-time.
What is the future of the music in the video games? – Music, which not just changes but adapts and evolves in real-time, according to the players decisions, actions and choices.