Keep selling your old games: How we survived for 5 years without a hit
Brandon Sheffield is creative director of Necrosoft Games, a distributed indie developer with members around the world. His most recent projects include Gunhouse, Oh, Deer!, and Gunsport, alongside some fun secret contract projects! He was formerly editor of Game Developer magazine and Gamasutra.com, and also advises a number of game conferences. He likes old video games, Honda Preludes, and any unique music he’s never heard before.
Many developers move on if their game doesn’t sell well. If it didn’t sell well the first time, why would it sell well later on? We at Necrosoft Games do not follow this line of thinking. We believe that if you’ve got a game that’s portable to modern platforms, you’ve got a revenue stream. If it’s not from consumers, it will come from platforms. This talk discusses examples from our own lineup, as well as several others, showing how we continue to sell versions of our older games to new platforms in order to fund new projects.