Brooke Maggs
Remedy

Weirder than Usual: Narrative Designing the Motel Sequences in 'Control'

Brooke has worked on the Apple Award-winning narrative puzzle game, The Gardens Between (The Voxel Agents) and on the Australian story-book gem, Paperbark (Paper House). She has also consulted on a number of mobile titles, including the BAFTA-winning game, Florence (Mountains). She has received the MCV Pacific XBOX Creative Impact Award for her work in the games industry and recently moved to Finland to work at Remedy Entertainment. Brooke was a narrative designer on Control, Remedy’s latest award-winning action title, and is currently working on Vanguard, an small team experimenting with live multiplayer game experiences.

This site uses cookies. By continuing to browse the site, you are agreeing to our use of cookies. Find out more.
Main Partner partner logo Strategic Partners partner logo partner logo partner logo Technology Partner partner logo partner logo Sponsors partner logo Media and Partners partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo
Main Partner partner logo Strategic Partners partner logo partner logo partner logo Technology Partner partner logo partner logo Sponsors partner logo Media and Partners partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo