Sony Santa Monica (SIEA)
The Sound of God of War
Daniel Birczynski is a sound designer for video games, TV, and film. Based in Los Angeles, he currently holds a senior sound designer position at Sony Santa Monica (Sony Interactive Entertainment). While at Sony he has worked on titles such as “God of War: Ascension”, “Hohokum”, “Starhawk,” and most recently, “Bound”. Before joining Sony he worked at Activision and 7Studios on a number of projects, among them “Skylanders” and “The Sopranos: Road to Respect”.
His musical training began at age six. He received his Master’s Degree in Percussion Performance from the Academy of Music in Cracow, Poland, where he focused on classical, contemporary, and jazz. In 1999 he received a scholarship to Berklee College of Music in Boston. Upon earning his B.M. in Music Synthesis, he moved to Los Angeles.
His music background has led him to develop a unique style of sound design combining traditional techniques with musical and tonal approaches. This has led to successful collaborations with composers and producers on a variety of musical sound design projects. His professional credits also include work as engineer, music supervisor, orchestrator, and score production coordinator. He shares his expertise through teaching and presentations at international conferences. He lives in Los Angeles with his wife and 6-year old son.
Sony Santa Monica posed a great challenge for sound engineers when creating the last edition of the game “God of War”. The game seatelled in Nordic mythology includes 40 hours of play time!
The producers wanted to hear a new sound palette ,different from previous editions of God Of War. Kratos appears in the new mythology and environment, fights new opponents and most importantly appears in the company of a new character: his own son.
Senior Sound Designer Daniel Birczynski, worked on two editions and remastering of God Of War, discovered many technical and creative issues. He will share his experience, analyze logistic, artistic and technical solutions.