Hands on Games
How Decisions Affect Play Experience
Dori Adar is a game designer, keynote speaker and the founder of Hands on Games, a gaming school based in Tel Aviv.
Dori has released more than 30 games to the app stores & web, accumulating over 100 million downloads to date. He conducts game design & gamification workshops for UX/product teams in industry-leading companies such as Google, AT&T and Wix.com, and presented his work at international conferences such as TEDx, Peach Kucha and more.
Ever wondered why some games have a perfect flow and rhythm of interaction, while others seem to be a little offbeat?
Eventually, a game rhythm boils down to the specific decisions it requires its users to take. Imposing many, hard decisions would lead to a rewarding but intense experience, while a more laid back approach would deliver a calmer experience, but one that may be perceived as boring.
What is the perfect blend for your game? And is it measurable?
In this talk, game designer and educator Dori Adar shows TIMT, the Interaction Mapping Tool, a tool intended to help designers measure the intensity of any interactive system and adjust it to its users’ wants and needs.