Highly scalable networking
I’m .Net and Unity developer mostly specialized in networking and backend architecture. Programmer with passion, experienced developer who left the business domain for game dev. I’m interested in code optimization, programming multiplayer games and the games architecture. Also strongly believe in Unity3D, dependency injection and data oriented programming.
Currently working on massive multiplayer server for mobile sport game.
You want to create scalable multiplayer game for hundreds of players?
I’ll describe basis of multiplayer games architecture,
TCP and UDP communication, data oriented approach and efficient multithreading in server network layer and synchronization through the chunks.