Between Tech and Art: The Vegetation of Horizon Zero Dawn
As the Principal Artist of Guerrilla’s “Team Green”, Gilbert is responsible for all vegetation art in Horizon Zero Dawn. He received his Bachelor of Arts degree from the Rotterdam University of Applied Sciences in 1996, and worked with various design agencies as a graphic designer for the next ten years. In 2006 Gilbert officially made the switch to videogames by joining Guerrilla as an Environment Artist. He completed Killzone 2 as a Senior Environment Artist, worked on Killzone 3 as a Shader and Texture Artist, and became a member of the initial core team on Horizon Zero Dawn in 2011.
After more than ten years making the grim, sci-fi world of Killzone, Guerrilla decided, that one of the pillars for their next IP would be the beauty of nature. In this talk, Gilbert Sanders, Principal Artist at Guerrilla, will present what the studio has learned in order to bring the lush and vibrant nature of Horizon Zero Dawn to your console, while keeping an eye on performance in this Open World Action-RPG. This talk will cover technical implementation details of our shaders, meshes, render passes, and various optimizations and workflow approaches.