How to make a game "fun"
Hirokazu Yasuhara (安原広和) Yasuhara Hirokazu, born 1965) is a video game designer. He is best known for designing the gameplay and stages of the initial Sonic the Hedgehog video games for Sega Genesis in the 1990s, based on technical demos and engines programmed by Yuji Naka.Yasuhara stayed with Sega until the late 1990s. He then joined Naughty Dog, working on the Jak and Daxter series and Uncharted: Drake’s Fortune, collaborating again with former Sega employee Mark Cerny. He was the senior design director at Namco Bandai Games America. In April 2012, Yasuhara joined Nintendo where he accepted a position at the Nintendo Software Technology division. He has worked with Education team of Unity Technology Japan to create game-design educational materials since 2016.Yasuhara
There are so many fun games nowadays. And it is getting easier to make games by using various engines and tools. But it is hard to make them “fun” without game design, like as people can’t build high risen building without architecture. I think each game designer has his or her own theory of design. So I would like to talk a part of my game design theory which is “How to make a game “fun”.