Jeremy Thurman
Infinity Ward

Call of Duty: Modern Warfare - The Art of Weapons and Physically based rendering

Weapons pipeline using previous subd methods for high poly to now Fusion360 and Marmoset baking to substance painter art materials from integrated tonemapper and using scan data to final asset creation of weapons.

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Main Partner partner logo Strategic Partners partner logo partner logo partner logo Gold Sponsors partner logo partner logo Silver Sponsors partner logo Technology Partner partner logo partner logo Bronze Sponsors partner logo partner logo partner logo Media and Partners partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo