Approaching Modular Vegetation in Games
Jobye-Kyle Karmaker is a Senior Environment Artist with over 9 years experience working in the games industry. He initially got his start working on multiplayer Source Engine mods. From there, he went professional and worked at Ubisoft Toronto, then Monolith Productions, where he worked on an array of franchises in different genres, from linear and multiplayer games to open world games: Rainbow Six, Splinter Cell, Far Cry and Middle-Earth – Shadow of War. Jobye has now spent the last 2 years at Respawn Entertainment, where he’s currently working on wrapping up Star Wars – JEDI: Fallen Order.
Leveraging his experience on creating vegetation for both Far Cry Primal & Middle-Earth: Shadow of War, Jobye will outline the modular approach he took to tackle the vegetation in Middle-Earth: Shadow of War’s 5 open world levels, as the sole dedicated content artist on vegetation. His talk will cover a unique take in vegetation creation as he takes you through the process of creating Trees, Gameplay Bushes & Ground Foliage from end to end for the game. Throughout, Pros & Cons will be shared, as well as areas where there’s Room For Improvement. Key takeaways from that process at the end will be shared as well as lots of tips and tricks along the way. The audience should come away with good knowledge to start building a vegetation pipeline for their project, if it warrants it.