Remedy Entertainment Plc
Keeping CONTROL - Leading the production of a AAA game
Juha Vainio is an Executive Producer at Remedy Entertainment and the Lead Producer of CONTROL. He has over 15 years of management experience in software development and seven years of production experience in the games industry. During the development of CONTROL he took on the myriad of challenges of a full-scale high-profile AAA production, at Rovio he worked on big mobile titles such as the original Angry Birds and Angry Birds Star Wars, and as the CEO of Epic Owl, he shipped a profitable free-to-play mobile game Space Arena: Build and Fight with virtually no budget.
Producing a AAA game with a huge multi-discipline team is full of challenges that need to be tackled in order to ship on schedule with the expected high quality. Planning, prioritisation, processes, keeping tight focus, and managing the scope are of key importance in any game production and the importance grows even higher in AAA. In his talk, Juha will share some of the challenges he has faced in game production and the methods he has used to overcome those.