Simulating, not emulating: Turning chores into fun gameplay
Lead designer of Phantom Doctrine & Hard West at CreativeForge, designed multiplayer for Call of Juarez series
Pushing papers behind an office desk sounds like the most boring thing ever, so what makes Papers, Please fun? Being a lawyer sounds arduous, so how is Ace Attorney so exciting? Complex real life tasks can be simplified and made approachable without requiring expert knowledge from the player. Almost any mundane chore can be translated into fun gameplay. Here’s how.