"Somebody Lived Here!", on creating believable environments in games.
Senior Concept Artist and Level Artist at Techland, with burning passion for creating human environment. Gained her experience working on Dying Light and number of other AAA games by Techland, including Techland’s current massive production.
What makes the difference between a house and a home? How to create a believable environment that supports the character, ads to the story or paints the story on its own.
I’ll share my tips and tricks on how to give the game’s environment that little touch, that makes the fictional world engaging, immersive and gives the player some space to discover it on their own. Joining my experience as a Concept Artist and a Level Artist I’ll explain how to become a reversed Sherlock Holmes and leave the players clues on what the hell happened here.