Humility learned from working on the environment concept art for Dying Light.
Senior Concept Artist and Level Artist at Techland with over four years of experience. Worked on Dying Light, Dying Light: The Following, Dead Island Enhanced Edition and couple of iOS titles. Interested mostly in environmental designs.
This talk will be mostly about the constraints that an open world game, focused on FPP parkour, imposes on the work of a concept artist. How to collect data that influences their job and how to make the art as usable and helpful to other team members as possible.