Katarzyna Tarnacka
Techland

Humility learned from working on the environment concept art for Dying Light.

Senior Concept Artist and Level Artist at Techland with over four years of experience. Worked on Dying Light, Dying Light: The Following, Dead Island Enhanced Edition and couple of iOS titles. Interested mostly in environmental designs.

 

Speech abstract:

 

This talk will be mostly about the constraints that an open world game, focused on FPP parkour, imposes on the work of a concept artist. How to collect data that influences their job and how to make the art as usable and helpful to other team members as possible.

This site uses cookies. By continuing to browse the site, you are agreeing to our use of cookies. Find out more.
Main and Strategic Partners partner logo partner logo partner logo partner logo Gold Sponsors partner logo partner logo Silver Sponsors partner logo partner logo partner logo partner logo partner logo partner logo Bronze Sponsors partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo Additional Sponsors partner logo partner logo partner logo partner logo Media and Partners partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo Host City partner logo
Main and Strategic Partners partner logo partner logo partner logo partner logo Gold Sponsors partner logo partner logo Silver Sponsors partner logo partner logo partner logo partner logo partner logo partner logo Bronze Sponsors partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo Additional Sponsors partner logo partner logo partner logo partner logo Media and Partners partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo Host City partner logo