Get ready, get published, and win an Apple TV
In 1999 I helped define inventory in a virtual space & spec ad products at CNET. On the IAB Games Board in 2006, we defined impression-based in-game advertising. I’ve led teams at tech companies including GameSpot, YouTube, RockYou, and Chartboost to optimize ad revenue and generate new revenue streams.
Participate in a talk about getting your game published. You will leave this talk with a scorecard to measure your publishers with your needs and to measure your game’s readiness. In the end we’ll play a game for a real prize!