Is working with Artists a Nightmare?
Lead Concept Artist and Character Art Director at Techland with over ten years of experience in the industry. Titles based on Kontrad’s concepts include: the Dead Island series, Call of Juarez series, Hellraid and a few projects realized for ShortBreak Studios. He assisted the arrangement of the game environment for a few years to smoothly transition into character design. He is currently involved in creating an artistic vision of the game and is responsible for the appearance and production of all characters. A speaker at the biggest trade events (incl. Digital Dragons, PGA, GIC), he conducts training and lectures at universities and external companies. Graduated from the Wrocław Academy of Fine Arts and the Art High School in Opole.
This presentation shows the bumpy road to building a complementary art team. Games don’t grow on trees – they are created by people. This talk will contain some thoughts gathered after dozens of titles I’ve had the pleasure to work on with amazing and talented developers. It’s dealing with communication, motivation, and respect. About how challenging the cooperation of programmers, artists, producers, designers and managers actually is. And also, about common goals and when the impossible becomes possible.