Game price and content - how little is too little, and how much is too much
Kris Krej is a game developer and publisher. He is the CEO of the studio behind House Flipper. He began his career as a freelance programmer and worked for companies from eighteen different countries. In 2010 he launched Empyrean – a game dev studio working on various PC and VR titles. In 2018 he joined forces with Frozen District, where he became a shareholder and CEO. In 2018, a game he made with his team, House Flipper, became one of the 100 top selling games on Steam in 2018 (bronze award). Currently, with a team of 30 developers, he is working on multiple games including House Flipper, House Flipper Garden DLC, Warlocks 2, Body of Evidence and other PC and console titles.
How to correctly adjust the game’s price?
Can very short games earn for themselves?
How many hours of gameplay are suitable for a given price?
Are there genres that favor short, independent games?
What should be avoided when working on a tight budget?
Krzysztof Krej, Frozen District’s CEO and co-author of one of the latest market trends – House Flipper, will answer those, and many more questions, referring to particular statistics and data.