Unity’s artist workflow level up
Liz is a Technical Evangelist at Unity Technologies. Regularly engaging with the game development community, Liz has the fortunate opportunity to encourage and empower the next generation of game development talent. Whether she is mentoring at student game jams, delivering talks on the latest Unity features or getting involved in local initiatives to promote computer games as a viable career option, she realises the importance of empowering developers, instilling confidence and promoting diversity in the game development community.
In this talk, learn how to quickly prototype art for your game & white box your levels using ProBuilder. Easily iterate your artwork in Maya with Unity’s digital content creation round-tripping and finally create shaders, completely code free, to bring your creation to life using Unity’s Shader Graph.