New compression method of Bézier curve for keyframe animation
Łukasz Izdebski is a PhD student at Warsaw University of Technology and Lead Programmer at QubicGames S.A. where he focuses on porting games. Previously, he worked on game engine, graphics engine for simulators and training for militarizes and civilian institutions. He holds a master degree in computer science.
Cubic Bézier curves are very popular interpolation function used in key frame animation. Presentation will introduce new method which can be used for compression of Bézier curve by cubic splines for real time application.