Approaches to modelling revenue side of F2P games
He has over 10 years of professional experience in the gaming industry. Previously the technical director at GameDesire, Maciek now oversees the development of technological infrastructure of the company and manages the department responsible for server platform solutions for big data. He often speaks at major industry conferences. He’s a graduate from the faculty of electrical engineering, automatics, computer science and electronics at the University of Science and Technology. Fan of motorcycles, new technologies, and science fiction.
I will show GameDesire approach to predict future revenue of a game given limited amount of data and a model based on historical data that we constructed. I’ll also give an insight into how how we managed to incorporate our model into product management process, from high level budgeting to setting goals on product KPIs.