The Infamous Issue Of Unity's Nested Prefabs
A programmer. Graduated from the Warsaw University of Technology. After ten years of working in business software development decided to come to the Dark Side and focus on creating video games. Has been working for Vile Monarch since. Programmer of Oh… Sir! The Insult Simulator. A games programming lecturer at the Warsaw Film School. An amateur musician.
Have you ever wondered how to irritate somebody who’s working for Unity Technologies? Ask them about the nested prefabs!
The speech explains the nature of the infamous nested prefabs issue and presents a few possible workarounds. The bad ones, the ugly ones and the good ones. Both, available on Asset Store and developed inhouse at Vile Monarch during work on ‘Crush Your Enemies’, ‘Oh… Sir! – The Insult Simulator’ and new, unannounced project.
The lecture is intended for semi-experienced and experienced programmers and technical designers working with the Unity Engine who want to optimize their pipelines for medium-size and bigger projects.