Design-centric approach to creating tools in 60 Parsecs! and 60 Seconds! Reatomized
I’ve been creating games professionally for almost 6 years and have been wanting to make them since the primary school where I’ve been tinkering with making games in PowerPoint. For the last 3 years, I’ve been working in Robot Gentleman. During this time I’ve helped release two games 60 Parsecs! and 60 Seconds! Reatomized. During my spare time, I’m also helping to organise Poznań Unity User Group meetings and I’m one of the main organisers of PGG Jam: All Play – a game jam that is focused on raising awareness and teaching developers how to create the games accessible to people with disabilities.