Extending Unity - How to create tools for you and your designers inside Unity Editor
I’ve always wanted to make games. My first ones had been created using Power Point back when I was in school. Currently I’m working as a Unity Developer at Robot Gentleman in Poznan. I’ve been working on projects such as 60 Parsecs!, FunBrush and Knoocker. After work I’m one of the organizers of Poznan Unity User Group meetings and PGG Jam: All Play – Accessibility game jam.
Have you ever felt a need for having an Auto Save feature in Unity? Had to finish a task that involved repeating the same thing over and over, for a hundreds of times? Or maybe your Scriptable Objects and Mono Behaviours are full of data and you just need a way to display it in a manner that won’t give your designers a headache? Then this talk is for you! I’m going to show you how to extend Unity Editor and make your life a bit easier. We’re also gonna take a look at the new UIElements that are going to replace current Editor GUI system.