In-house VS Freelance
Michal’s passion for drawing began when he noticed that he liked to come up with his own shapes. This eventually led him to do some small time concept assignments when he was 19. After finishing his IT degree he decided he really wanted to pursue his passion for concept art instead of continuing a career in the IT sector.
In 2012, he started his career officially as a full-time concept artist for ISOTX in Utrecht, Holland. There, he developed a special passion for hardware design and vehicles in a variety of styles and settings, ranging from steampunk, dieselpunk to sci-fi. In 2013, he wanted to develop his skill further and went freelance. Since then he has worked for many companies mostly in the game industry, with clients like Jellyfish Pictures, EA Games, Disney, Marvel, and Platige Image. Aside from freelancing, Michal is also an instructor at Computer Graphics Master Academy (CGMA) based in California.
I will be talking about both the advantages and disadvantages. The important key factors to remember when you decide to go for a studio job as well as a freelancer. Along that I will cover what is expected from a successful concept designer and how to stand out in this competitive high demanding industry and how it impacts both your studio and freelance career.