Infinity Ward Poland
Raytraced Shadows in Call of Duty: Modern Warfare
Michal Olejnik is a rendering engineer at Infinity Ward Poland, where he works on graphics R&D. Notably, he is responsible for implementation of raytraced shadows in Call of Duty: Modern Warfare.
The story behind how (almost) pixel perfect shadows were introduced into Modern Warfare to make it even more realistic. Come to learn how RTX can be integrated into a modern, forward+ engine with minimal to no content changes, how to approach ray tracing of local area lights, and how to clean up all this noise in performant way.