Michał Olejnik
Infinity Ward Poland

Raytraced Shadows in Call of Duty: Modern Warfare

Michal Olejnik is a rendering engineer at Infinity Ward Poland, where he works on graphics R&D. Notably, he is responsible for implementation of raytraced shadows in Call of Duty: Modern Warfare.

 

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The story behind how (almost) pixel perfect shadows were introduced into Modern Warfare to make it even more realistic. Come to learn how RTX can be integrated into a modern, forward+ engine with minimal to no content changes, how to approach ray tracing of local area lights, and how to clean up all this noise in performant way.

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Main Partner partner logo Strategic Partners partner logo partner logo partner logo Sponsor Gold partner logo partner logo Sponsor Silver partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo Media and Partners partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo partner logo