Mikkel Gjøl
Playdead

Inside shipping on iOS

Mikkel Gjøl has been working as a Graphics Programmer at Playdead since 2012. He used to work at a Virtual Reality Center back in 2000 when it was cool. He has been part of developing two First Person Shooters – one shipped on three platforms, the other featured sharks with legs.

 

Speech description:

 

This is not a sexy talk about pretty graphics. It is about how to ship a game for the 4th time, while making sure everything works and the graphics remain pretty. It is also a little bit about Tiled Rendering on IOS. And maybe about pretty graphics. Not much though.

 

Takeaways:

– automated profiling and image comparison

– optimising (bandwidth) for tiled renderers

– removing artefacts by jittered raytracing

 

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