How a specific use of musical elements can make your game better
I was born in Nairobi. I lived in Warsaw (where I grew up), Katowice (where I graduated from the Karol Szymanowski Academy of Music), Boston (where I graduated from the Berklee College of Music) and, ultimately, I made Los Angeles my home where I write and produce music in my own studio.
In addition to music for TV and films ( which is not too relevant here)I have also had the pleasure of composing music for video games. In addition to the The Witcher 3 (Wild Hunt and Blood and Wine), I have created the soundtrack for the following games, among others: Gwent: The Witcher Card Game, Sniper: Ghost Warrior 3, The Vanishing of Ethan Carter, Detached, Kursk and Attack of The Earthlinks. If you would like to learn more about all the more important projects I have worked on, please visit the website:http://mikolaistroinski.com/en/projects/. Where you can also find the list of awards.
The lecture will examine specific video game music examples and analyze it in terms of musical means and how certain choices can make such game more exciting, more engaging and immersive. Video game music under a microscope.