Ask not what you can do for the compiler - ask what the compiler can do for you
Mikołaj finished a number of smaller and bigger projects as a programmer in QLoc and then joined Techland’s Warsaw studio on their quest to make the next big Polish game.
C++ is a strongly-typed language. We all seem to make sure we have proper types for our players, units, game objects and whatnot, but tend to stick to good-old floats when it comes to other primitives. I want to explore what other options we have and what can we gain from taking them.