Onboarding: How to keep your players after the first minutes of gameplay
Pascal Luban is a freelance creative director and game designer. He lives in Paris. Working as game designer since 1995, he has been commissioned by major studios and publishers including Activision, SCEE, Ubisoft and DICE. In particular, he was lead leveldesigner on the ´versus´ multiplayer versions of both Splinter Cell – Pandora Tomorrow and Chaos Theory, lead game designer on Alone In The Dark – The New Nightmare and creative director on Wanted – Weapons of Fate.
Leveraging his design experience on consoles, Pascal works on mobile games (Wars & Battles, Hockey Legends, Tropical Wars).
His mobile game, The One Hope, published by Gmedia, received the Best In Gaming award at the 2009 Digital Media Awards of Dublin. Pascal is design consultant for the Kainuu Gaming Cluster in Finland and gives master classes in Europe. He is a regular contributor to gamasutra.com.