Picture & Sound
How to make forgettable game by avoiding musical narration
Patryk Scelina is a media composer living and working in Poland. He made his first step into film scores by writing the music to short films. He has various publishing contracts with production music libraries, such as BMG Production Music. This translated into successful music placements in advertisements, TV spots, documentaries and trailers such as Marvel’s Agents of SHIELD TV campaign. Patryk worked on custom music for various projects: theatrical musical “Brama” in 2016, TV show’s opening for TVN series “Pod Powierzchnią” in 2018 and recently released game called “My Memory of Us” by Juggler Games studio.
Patryk also works as lecturer at University of Lower Silesia in Wrocław and shares his passion to films, games and music with students. He also collaborates with other educational facilities such as University of Wroclaw or eduweb.pl
This presentations is directed to game developers, writers, storytellers and aspiring game composers. Main goal of the speech is to motivate a conversation about how music can help in making games memorable and how strongly it can affect ours / gamers’ subconscious not only to gain immersion but what’s perhaps more important, to increase involvement and attachment to specific game. Most, if not all, story driven games have music. However, music can be very effective in specific moment, satisfy game player, while not creating necessary connections from storytelling standpoint. We will listen and watch selected examples from games and films to point out musical tricks which can help create more entertaining and more importantly cohesive games.