Player Traversal Mechanics in the Vast World of 'Horizon Zero Dawn'
Paul van Grinsven is a gameplay programmer at Guerrilla where he is mostly responsible for the traversal systems of the female heroine Aloy in Guerrilla’s most recent project: Horizon Zero Dawn. With a Bachelor of Science (B.S.), in International Game Architecture & Design at NHTV Breda, Paul started his career in the game industry with a voluntary internship at Gamehouse to gain experience in developing casual games followed by several small indie projects. In 2013 Paul contributed to the team that won the Dutch National Global Game Jam. Since his ambition has always been to create AAA-games he started as an intern in 2011 at Guerrilla, where he joined the team on ‘Killzone: Shadow Fall’ in October 2012 as a gameplay programmer. As of 2014 he has been working on Horizon Zero Dawn.
Horizon Zero dawn is an open world action RPG with a wide variety of organic environments. Smoothly standing on and traversing over such rough and wild environments turned out to be quite a challenge for a gameplay programmer.
During this talk Paul will focus on what is needed to create a very responsive playable 3rd person character by explaining the implementation details between code and animation and look at the underlying reasoning and design decisions.