Don’t believe everything you think – prototyping narrative
Paweł is a narrative designer at Arkane Lyon, currently hard at work on Deathloop. Before that, he’s also done Hard West and Phantom Doctrine, and a bunch of other projects he’s not allowed to talk about. Luckily, he’s allowed to share what he’s learned. See you on the grounds.
2019: Game Design Summit, “Narrative Delivery Systems”
2016, 2019: Uniwersytet Łódzki, Wydział Italianistyki, “Video Games Localization”
2016: Digital Dragons, “Hard West: How luck was quantified,” in collaboration with Kacper Szymczak