12 Principles of Animation
Piotr Żyła graduated from the Polish-Japanese School of Computer Science at the Faculty of New Media Art. He has been working on computer graphics since 2002. In 2006 he started working as an animator at CD Projekt Red, where he worked on the project “The Witcher”. For the next 7 years he worked as animator in the production of commercials, animated short film “Świteź” and animated series for children “Kacperiada”. Currently he is the lead animator at Platige Image. He participated in such projects as: Final Fantasy: Kingsglaive, Another Day of Life (in production), Attraction. Now he is working on the animated feature film “Fatima”.
Piotr will discuss 12 rules of animation, created by two Disney animators in 1981:
1. SQUASH AND STRETCH
4. STRAIGHT AHEAD AND POSE TO POSE ANIMATION
5. FOLLOW THROUGH AND OVERLAPPING ACTION
6. SLOW-OUT AND SLOW-IN
8. SECONDARY ACTION
11. SOLID DRAWING
These rules apply primarily to the cartoon style, but most of them can be
also apply in realistic animation (including computer games). For each of the points Piotr will present examples of his works in 3d.