GPU-based clay simulation and ray-tracing tech in Claybook
Sebastian Aaltonen is a long time industry veteran with 15 years of industry experience. He has developed games on multiple generations of PCs, consoles and handheld devices. He was a senior lead rendering programmer at Ubisoft before he left with their technical art director Sami Saarinen to create Second Order Ltd. Together they aim to create unique gaming experiences using new technical innovations.
Second Order is a new Finnish indie game company formed by two ex-Ubisoft industry veterans. Their first game, Claybook, packs lots of innovative technology, including a GPU-based clay and fluid simulator, fully deformable world and characters, signed distance field modelling, and ray traced visuals. Sebastian will discuss how this technology was created, what kind of optimizations and tricks were needed to hit 60fps with the game’s ray traced visuals and simulation on current generation consoles, and how their non-standard renderer and simulation technology was integrated on top of Unreal Engine 4.