How you can make monetisation for games without a meta-game?
Works in game-industry for 15 years. Made a lot of PC, social and mobile games: Evilibrium/Dungeons of Evilibrium; Soul Reapers; Mushroom Wars (mobile), Mushroom Wars Space; Jelly Draw; Etherlords Mobile; Steel Fury: Kharkov 1942; etc.Teaches game-design at University.
Difficulties you are going to face when you try to make monetisation for a game without meta-game (action games, platformers, puzzles). When is it better to choose paid option and when and how you can actually make money with free-to-play version.